The Sims : Makin’ Magic

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Cheat Codes

While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes : Note: Enter (Exclamation point) at the prompt to repeat the last cheat entered. Enter a (Semi-colon) between codes to enter multiple codes at the same time.

Result – Code:

1000 Simoleons – rosebud
Add new family history stat to the current family – hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found – write_destlist
Architecture tools automatically set the level as needed – auto_level
Automatically import and load indicated FAM file – import (fAM file)
Check and fix required lot objects – prepare_lot
Completely flush app to VM file when running Windows NT – flush
Crash game – crash
Create moat or streams – water_tool
Create shrunk_text_#.bmp files shrink_text (font_size)
Create-a-character mode – edit_char
Display personality and interests – interests
Draw all animation frames disabled – draw_all_frames off
Draw all animation frames enabled – draw_all_frames on
Draw colored dots at each person’s origin – draw_origins
Dump entire memory to – core_dump_(date:time).txt core_dump
Dump selected person’s motive contribution curve to a file – dump_mc
End sim logging – sim_log end
Execute “file.cht” file as a list of cheats – cht (filename)
Floorable grid disabled – draw_floorable off
Floorable grid enabled – draw_floorable on
Force an assert for testing – assert
Log animations in the event log window – log_animations
Map editor disabled – map_edit off
Map editor enabled – map_edit on
Move any object – move_objects
Prevent web browser crashes – browser_failsafe
Preview animations disabled – preview_anims off
Preview animations enabled – preview_anims on
Programmer stats – tile_info
Quit game – quit
Read in behavior tuning constants from Tuning.txt – #import
Rebuilds entire control panel/UCP from scratch – rebuild_cp
Rematch dependent textures and regenerate bitmaps
for all user characters – refresh_textures
Restore tutorial – restore_tut
Rotate camera – rotation [0-3]
Routing debug balloons disabled – route_balloons off
Routing debug balloons enabled – route_balloons on
Save currently loaded house – save
Save family history – file history
Say “plugh” – plugh
Say “porntipsguzzardo” – porntipsguzzardo
Say “xyzzy” – xyzzy
Selected person’s path displayed – draw_routes on
Selected person’s path hidden – draw_routes off
Set event logging mask – log_mask
Set free thinking level – autonomy [1-100]
Set game speed – sim_speed [-1000-1000]
Set grass change value – edit_grass [number)
Set grass growth – grow_grass [0-150]
Set lot size – lot_size [number)
Set maximum milliseconds to allow simulator – sim_limit (milliseconds)
Set sim speed – sim_speed [-1000 – 1000]
Set time of day (unpatched game version) – set_hour [1-24]
Set z offset for thought bubbles – bubble_tweak (z offset value)
Sets the neighborhood directory to the path – (directory path)
Sets whether menu items appear for in use objects – allow_inuse
Show memory view window in debug builds of the game – memview
Start sim logging – sim_log begin
Ticks disabled – sweep off
Ticks enabled – sweep on
Tile information displayed- tile_info on
Tile information hidden – tile_info off
Toggle assets report – report_assets
Toggle automatic object reset feature – auto_reset
Toggle calls to PeekMessage within sim loop – sim_peek
Toggle camera mode – cam_mode
Toggle music – music
Toggle object compression in save file – obj_comp
Toggle quaternion transformations – quats
Toggle sound log window – sound_log
Toggle sounds – sound
Toggle web page creation – html
Trigger sound event – soundevent
Write out an RTE file every time a route is found – write_routes
Write out behavior tuning constants to Tuning.txt – #export