The Sims : Double Deluxe Edition
Second story
Instead of placing a number of pillars to make a second story, just build a normal first floor with nothing in it, then build a second floor and delete the walls on the first floor.
Make your Sim eat air
Make your Sim make dinner and let he or she sit down at the table. When he or she is about to eat, enter buy mode. Then, switch it over to the other side on another chair. This will move your Sim to the other side without its plate. Watch your Sim as it pokes at the table with its fork and eats.
Teleporting NPCs
When you have a NPC character such as the repoman, police, male/female entertainer, fire man, gardener, maid, news girl, caterer, you can lock them in a fence. but eventually, they have the power to teleport. A cylinder of teal circles will surround them, and they will disappear. The grim reaper is also like this, however, its teleportation graphics are quite different. They are little black skulls dancing up and down.
House of flames
Buy a lot of rugs and put them down under all your furniture. Make sure all your rugs touch each other. Get a fire works launcher. Launch it on a rug. They will all catch on fire and cause one big blaze.
Cheat mode
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game.
Code: | Result: |
rosebud | 1000 Simoleons |
hist_add | Add new family history stat to the current family |
write_destlist | Appends the route destination list to AllRoutes.txt every time a route is found |
auto_level | Architecture tools automatically set the level as needed |
import | Automatically import and load indicated FAM file |
house | Automatically load indicated house, no questions asked |
prepare_lot | Check and fix required lot objects |
flush | Completely flush app to VM file when running Windows NT |
crash | Crash game |
water_tool | Create moat or streams |
shrink_text | Create shrunk_text_#.bmp files |
edit_char | Create-a-character mode |
interests | Display personality and interests |
draw_all_frames off | Draw all animation frames disabled |
draw_all_frames on | Draw all animation frames enabled |
draw_origins | Draw colored dots at each person’s origin |
core_dump | Dump entire memory to core_dump_[date:time].txt |
dump_happy | Dump selected person’s most recent list of scored interactions to a file |
dump_mc | Dump selected person’s motive contribution curve to a file |
debug_social | Enable debug flag to show outcome choice dialogs for social interactions |
sim_log end | End sim logging |
cht | Execute “file.cht” file as a list of cheats |
draw_floorable off | Floorable grid disabled |
draw_floorable on | Floorable grid enabled |
assert | Force an assert for testing |
log_animations | Log animations in the event log window |
map_edit off | Map editor disabled |
map_edit on | Map editor enabled |
move_objects on | Move any object |
tutorial off | No tutorial object generation when tutorial house is loaded |
browser_failsafe | Prevent web browser crashes |
preview_anims off | Preview animations disabled |
preview_anims on | Preview animations enabled |
tile_info | Programmer stats |
quit | Quit game |
#import | Read in behavior tuning constants from Tuning.txt |
rebuild_cp | Rebuilds entire control panel/UCP from scratch |
refresh_faces | Refresh the BMP_ resources for all people whose IFF files are writable |
refresh_textures | Rematch dependent textures and regenerate bitmaps for all user characters |
restore_tut | Restore tutorial |
rotation | Rotate camera |
route_balloons off | Routing debug balloons disabled |
route_balloons on | Routing debug balloons enabled |
fam_test | Run series of random operations on unhoused families |
save | Save currently loaded house |
history | Save family history file |
plugh | Say “plugh” |
porntipsguzzardo | Say “porntipsguzzardo” |
xyzzy | Say “xyzzy” |
draw_routes on | Selected person’s path displayed |
draw_routes off | Selected person’s path hidden |
log_mask | Set event logging mask |
autonomy | Set free thinking level |
sim_speed | Set game speed |
edit_grass | Set grass change value |
grow_grass | Set grass growth |
lot_size | Set lot size |
sim_limit | Set maximum milliseconds to allow simulator |
set_hour | Set time of day (unpatched game version) |
bubble_tweak | Set z offset for thought bubbles |
Sets the neighborhood directory to the path | |
lot_border | |
Sets up the borders of the lot with non-editable flag. Requires rotation | |
allow_inuse | Sets whether menu items appear for in use objects |
memview | Show memory view window in debug builds of the game |
sim_log begin | Start sim logging |
swap_houses | Swap the two house files and updates families |
sweep off | Ticks disabled |
sweep on | Ticks enabled |
tile_info on | Tile information displayed |
tile_info off | Tile information hidden |
visitor_control | Toggle allowing visitors to be controlled using the keyboard |
report_assets | Toggle assets report |
auto_reset | Toggle automatic object reset feature |
sim_peek | Toggle calls to PeekMessage within sim loop |
cam_mode | Toggle camera mode |
all_menus | Toggle display of unavailable interactions in person control menus |
music | Toggle music |
obj_comp | Toggle object compression in save file |
quats | Toggle quaternion transformations |
sound_log | Toggle sound log window |
sound | Toggle sounds |
html | Toggle web page creation |
reload_people | Total reload of people skeletons, animations, suits and skins |
soundevent | Trigger sound event |
write_routes | Write out an RTE file every time a route is found |
#export | Write out behavior tuning constants to Tuning.txt |