Civilization 2

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)

Cheat :

Change caravan or freight home (demo version): Move the caravan/freight to the city that you want to change it to. Open the city view. Find the caravan/freight in the units section and select it. Select “Support From This City”, press “OK”, and the home of the caravan/freight should be changed. Change game parameters (demo version): Open the “civII files:support:rules.txt” file to edit various parameters of the game.

Walkthrough :

SHARED STRATEGY^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^I learned most of these strategies back in the day when I was playing Civilization I, and so most of these strategies can be used on Civ I as well as other Sid Meier games such as Alpha Centauri. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^NOTE ABOUT MY TACTICS^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^If the game were to give me a psychological profile, I would be Civilized Perfectionist. I am a perfectionist in real life also by the way. Anyway, you might be wondering right now, “OK, that’s good for you, but what the heck does that have to do with Civ 2?” Good question, this means that the strategy that follows is my personal favorite way of playing. There are other ways of playing Civ 2, and some of them are just as good as mine, (Not many though! ^_^) so if you want to play another way, that’s fine. Make variations to fit your playing style, and also remember that there isn’t a concrete way to play this game. You might have to change your normal style sometimes to fit the given situation. That’s one of the greatest things about Civ. There are so many different ways to play it! Anyway, here are a few little tidbits about my style of play, and this is what the strategies are based on. These are the things that many other successful Civ 2 players may do differently. 1. I prefer defense over offense. I build tons of city improvements and relatively few attacking units. 2. I hate winning the game by going to space. (What am I gonna do next time? The same thing I do every time I play Civ. Try and take over the world! ^_^)3. I love republics/democracies. (America the Beautiful)4. Perfectionist. (or you could call me obsessive/compulsive, but perfectionist just sounds so much better, don’t you think? ^_^) I transform entire continents into grasslands. I build all the wonders possible, even the sucky ones. I have this thing about making sure my capital is the largest city, even if it means freighting food from another city. I hate seeing land wasted. I hate it when things are messy. I love starving or poisoning enemy cities to remove them from the face of the Earth, and then building my own cities in better spots, just so that everything looks neater. (I do this mainly to the messy builders, like the Russians. They still haven’t learned how to plan cities since Civ 1!) I must admit this may seem strategically stupid ^_^, but I have developed an amazing strategy based on this which makes this into a super powerful fighting strategy based on spies! I could go on about how perfect I must make my civilization, but I’m guessing that you people want to finish reading this FAQ before you die. However, you got to admit that living my civilization would be better than living in anyone else’s! ^_^.As I’m writing this FAQ/Strategy Guide, I’ll try to not incorporate my preferences and perfectionism, and I’ll write as many different strategies as possible, so bear with me… please!^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^BEGINNER STRATEGY^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^If you’ve just started playing this game, here’s where to look. Lots of this information can be found in the game when the computer suggests actions for you, but others aren’t so you might as well read this anyway.A) EXPAND! Simple as that. In Civ, population is power! Ever wonder why the USA, Russia, and China are the world super powers? It’s because they have tons of land and people! More people and more lands means more people that can fight, more people to pay taxes, more people to build Wonders, etc. This is probably the most important aspect of your civilization in my opinion. To expand quickly, build tons of settlers and engineers. I recommend building a defensive unit first, then a settler, and then a second defensive unit. As soon as that settler has built a city, make another. Every city should support 1 settler at all times. Once your city reaches about 12, it should have 2 settlers. Keep building cities over and over and over until you have filled the entire continent. Then start building improvements. As your settlers move out, have them build roads leading to their new city site. This increases trade and makes it easier for future settlers to expand outwards. After there is no more room on the continent, the settlers should be improving the land. Once you get boats, sends shipments of settlers out to colonize islands and other continents. B) DEFEND! What’s the point of having all those cities if you just lose them to the enemy? Defense is a must. The game recommends 2 units per city, which is good number for most situations. Obviously, a city under attack will need more units, and cities bordering unfriendly nations also need more units. Always use the unit with the highest defense and upgrade whenever new technology arises. I also recommend having a unit with high attack and movement in each city also so that you can rush out and destroy enemy units near the city that have really high attack power but low defense so you can get them before they get you. (Catapults, cannons, howitzers, etc.) Crusaders, dragoons, calvary, etc. are great for this job. City walls and The Great Wall are needed for cities bordering strong, aggressive neighbors. C) CONQUER THE WEAK, BEFRIEND THE STRONG The game tells you to do this, but it’s not always right. On the easier difficulty levels, it’s almost always right though. On harder levels, the big, mean nation usually always fights, (and they’ll demand insane tributes) so you’ll need as many allies as possible to defeat them. Defeating smaller nations first will allow you to gain cities and resources, making you stronger so that you can catch up to stronger nations. D) BUILD IMPROVEMENTS TO YOUR LAND Roads and irrigation are a must. Change useless land like swamps, jungles, etc. into plains and grasslands. Irrigation provides more food, more food means more people, and more people means more power. See the connection? Roads allow you to move units out faster and they give you more trade also. More trade gives you more money, technology, and luxuries. Roads also lets your high power, high movement defending unit to quickly move out and destroy invading units before they reach your city limits. Enemy units on your land will prevent you from gaining resources from that land, and you’ll be able to kill the enemy before they get to pillage or fortify. Lastly, roads let your caravans move faster between cities. Mines are to be used on all the hills you see to increase shield production. Fortresses are a must on enemy borders and should be built on hills/mountains whenever possible. Also, try to build them within city limits whenever possible because under republic/democracy, units in fortresses within city limits don’t upset the people. Fortresses are needed so that the enemy doesn’t even get to step on your land, thereby preventing them from reaching inner cities or pillaging land. Take advantage of the fact that most units cannot move adjacent to an enemy unit if they are already adjacent to one, and prevent enemies from moving in. Once you get engineers, convert all your land into grasslands and hills. Any land that has a special bonus (wheat, silk, etc.) should be converted to plains instead of grasslands, because grasslands cannot have bonuses.E) BUILD CITY IMPROVEMENTS You don’t want to overload on units. Too many units will take up shields for support and slow down production, so build city improvements. Plus, your country is limited to a certain amount of military units based on your population. The most important city improvements are those that make people happy, and those that let your city grow past certain limits. In other words, temples, coliseums, cathedrals, police stations, aqueducts, and sewer systems. If you see that the people are becoming restless, build a temple, etc. Don’t wait for your city to revolt. If you see that your city is getting close to a size of 8 or 12, build an aqueduct or sewer system ahead of time. Don’t wait for your city to reach 8 or 12 and then not finish it in time because all the food will be wasted and your city will start collecting food from scratch. Other improvements that increase your taxes and science are also always useful, and city walls/coastal fortresses are needed on cities bordering the enemy. Never build capitalism. If you run out of things to build or need money, stock up on caravans/freights and diplomats/spies, which don’t take up support and are will be useful sometime in the future. F) KEEP YOUR PEOPLE HAPPY Cities revolting don’t build stuff or provide taxes, so you should make them happy as soon as possible. Also, under democracy, a single rioting city can overthrow your entire government. You’ll need to build temples, coliseums, cathedrals, etc. or Wonders like Shakespeare’s Theater, J.S. Bach’s Cathedral, or Michealangelo’s Chapel as soon as you see that the people are beginning to get pissed off. If you can’t build anything to make your people happy, then raise the luxury rate or create entertainers in your city. If your cities are really happy, they’ll have a “We Love the President Day” celebration, and your city will grow quickly, so keep those cities happy. G) KNOWLEDGE IS POWER Science is more important than money. Set your tax rate with as much science as possible without losing money. Better technology gives you sharp edge against your opponents. It lets you have stronger units. It lets you have the first chance at new Wonders. H) TRADE THOSE TECHNOLOGIES Now that we know how important science is, let’s find out how to get lots of it early on. When you meet new civilizations, trade as many technologies as you can. When they offer to trade you a technology, choose a different one so that they will offer you that technology again. Trading also improves your relations with other civilizations. There are 4 situations when you shouldn’t trade. 1. Don’t trade for a technology that you’re in the middle of researching and almost done.2. Don’t give away really crucial technologies to strong opponents. (Gunpowder, conscription, etc.) But, it’s OK if you’re giving it to a puny civilization that has no chance of harming you. 3. Don’t give away technologies that would let your opponent build crucial World Wonders. (Invention for Leonardo’s Workshop, electronics for Hoover Dam, etc.)4. Don’t trade technology if you have a bunch of diplomats/spies ready to steal it. ^_^Otherwise trade all you can.I) EXPLORE YOUR WORLD Early in the game, send out scouts to investigate the terrain. This lets you plan city placement, locate your enemy, and get as many huts as possible. Just use a phalanx at the beginning of the game and leave your city empty. It won’t matter since it’s the beginning of the game. After you get a few huts, you’ll get some units, which can do the exploring. And they’ll find more huts with units, and so it just gets faster and faster. You don’t need to use explorers to scout out land. In fact, by the time you can build explorers, you should have already revealed your whole continent.J) WHEN IN DOUBT, THE GAME HELPS OUT (yeah, I know it’s a corny title) If there’s anytime when you don’t know what to do and I haven’t told you how to do it, follow the game’s advice. Your advisors are being paid to make you laugh, you know. Once you get the hang of the game, you might choose to not follow their advice sometimes. (Sometimes their advice sucks) Heck, once you get the hang of it, you might choose not to follow my advice! (But you’ll have to suffer the consequences though! MWAHAHAHAHA! .. .. .. Just kidding! ^_^)^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ADVANCED STRATEGY^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^These strategies are very useful and will give you the upper hand against your enemies. Learn and master the beginning strategies first and then incorporate these also to make beating the game on Prince a piece of cake. A) USE LAND EFFICIENTLY Use up as much land as possible. Build your cities as close to each other as possible. Expand out from your capital and do not waste land. You want to cram as many cities as you can into the amount of land you control so that you can increase your population as much as possible. Avoid overlapping more than 3 spaces though. Build cities on good land. Plan ahead and design the layout of your cities ahead of time. If there is a large mountain range that cannot support a city, build one there anyway! The city won’t grow much, but it can still do small tasks, and you’ll still be getting something out of the land. Also, you’ll be able to change the mountains and hills into other stuff once you get engineers. B) PRIVATE PROPERTY Keep everybody else off your land. You don’t know when peaceful nations might double cross you. Enemies can pillage your land, making your improvements disappear. Also, you can’t use land that is occupied by enemy units. If any enemy troops are on your land, tell them to withdraw their troops. (The exception to this is if you’re trying to keep a really big bad country from getting mad at you and declaring war.) If you can keep enemies from crossing your border, then you won’t have to worry about the defense of the cities in the center of your country. That way, you can focus all of your defense on the border, instead of spreading your defenses thin. These strategies should be used at enemy borders, when you can’t expand in that direction anymore. Make use of the rule that enemy units that are next to your units can’t move next to your units. Make choke points at narrow land areas. You can put a city there block off troops or put a fortress. Fortress should be put on defensive land such as hills and mountains. Put fortresses within 3 spaces of cities if you’re playing republic or democracy to keep people happy. Roads come in handy here so that your troops can move quickly around your country to stop invaders or replace lost troops at fortresses. With a full network of railroads you should be impervious to invasions since your entire country can neutralize the threat in one turn and then return home the next turn. Also, make sure that each of your fortresses has two units to prevent bribery. (If you’re playing democracy, you can’t be bribed so don’t worry about this.) Invasions by sea are always a possibility, but a good road system lets you take them out since landed units can’t immediately move. But later in the game when ships become stronger (battleships, which can bombard for 18), you’ll need to put a ring of ships around your coasts. C) IN THE NAVY (Village People! Yeah Right!) Ships are the best defenders and attackers. They are more important than ground troops. Reasons: 1) It only takes a few of them have the same power as a group of ground units, and the less units the better because units take up shields and cause unhappiness when they go fight (Republic/Democracy). 2) If you’re expanding as quickly as you should be, you should have entire control over the continent, with no fear of ground based assaults. Wouldn’t it be easier to kill the enemy transports before they reach your land instead of using your ground troops to fight them after they’ve landed? Plus, transport ships are much weaker than your attacking ships and you can take out multiple units by sinking them, whereas troops that land on your territory are generally made for fighting. 3) Bombarding ships can attack coastal cities without decreasing the city size, which is perfect for keeping cities healthy when you take them and add them to your collection.Once ironclads are invented, make sure that you rule the seas! Build lots of ships once the ironclad in invented. At first you just want to defend your coasts with a blockade of ships, but once battleships are invented, you should be pumping those ships out. Newer cities should make a submarine or two to defend. The Lighthouse, Magelleon’s Expedition, and Nuclear Power help make those ships move faster. By the time battleships are invented, you should have control of your entire continent, and with your navy, you won’t even have to worry about defense anymore. D) WONDERS OF THE WORLD ARE GOOD World wonders give you awesome special abilities that can change the game. Make the important ones as soon as you can so keep your opponent from building it first. Only one wonder can be built, so if your opponent gets it first, you’re screwed. Wonders that last forever are the ones worth building. A few temporary wonders that are REALLY good (Leonardo’s Workshop, King Richard’s Crusade) should be built just because they’re so darn good. If it’s strategically safe, try to avoid discovering the technology that makes these wonders obsolete as long as possible. E) SAVING MONEY IS GOODER Always set your tax rate so that you have just enough money to pay expenses. Science is more important. You’ll have a slow flow of money coming in. Save it! Don’t buy anything except for 5 exceptions.1. When a city is rioting, and you don’t want to make entertainers, buy coliseums, etc.2. When a city has like 0 or 1 shield production and you can’t increase their shield production without making them starve, buy a factory because they won’t be able to build it themselves. Sometimes you’ll end up with newly made stagnant cities that have 0 food production and 0 or 1 shield production. Build a harbor. (Most of these stagnant cities are coastal cities with very little land.)3. Border cities. When you make a new city that is very close to the enemy. Immediately buy a defense unit. If you can, build the unit 1 turn, then buy it, because the price of units drops by a lot if they have at least one shield. You can also buy city walls if necessary. City improvements don’t drop in price if they are built for a turn like units do, so you can buy them immediately. 4. Competing with other nations for world wonders. This is the main reason why you save money, because those wonders are expensive. If you see the message that another nation is almost done with an important wonder, buy it immediately. 5. With enough money, if you are a democracy, you can convert enemy cities by buying them. Another reason to save money. F) REPUBLICS AND DEMOCRACIES ARE BEST The first technology to get is bronze working, but after that, rush for republic and switch from despotism as soon as possible. You’ll need alphabet, writing, literacy, and code of laws to get it. Republics let you set your science higher, get all the benefits of your food production, and you’ll get extra trade for roads. This lets your country grow rapidly, be smarter, and be richer. Why wouldn’t you want that? The bad thing is that you’ll have to deal with unhappiness, and wars will be harder to fight. But by building temples, cathedrals, etc. and using spies and the navy to fight, you can work around this. Democracy is even better because you get even more trade, no corruption, no fear of bribes, and best of all, you can convert cities! G) CARAVANS ARE MORE BESTER Caravans and freights may seem worthless, but they are not. Not because they make trade routes, but because they help make wonders. On the harder levels, it is absolutely, positively, really, really, really important to build a lot a caravans to make your wonders faster. Also keep them a bunch of them on stand by, so that whenever another country is about to finish an important wonder, you can use all the caravans to finish it first. Trade routes aren’t really necessary, but you can make them if one of your cities has nothing else to do. H) SPIES ARE THE MOST BESTEST Diplomats and spies rock! Especially the spies, which are much better than diplomats. On harder levels, you’ll need lots of these. Use diplomats to steal technology and bribe units. Whenever a city runs out of stuff to build, make diplomats/spies and caravan/freights. Spies are my favorite unit! They let you fight wars against peaceful nations without making war. They let you fight wars while you’re a republic/democracy without upsetting your citizens. They gather information, blah, blah, blah, blah. (I could go on about how special the spies are, but I’d be dead before I finished. ^_^) Use spies to steal multiple technologies. Scout out entire nations. A good strategy is to bribe a good defensive unit that’s in a fortress in the middle of a nation. That way, the enemy will waste lots of troops trying to kill it, and you’ll slow movement within the nation. Poisoning water supply lets you destroy enemy cities easily. Even better is to convert enemy cities. If you have enough money and you’re a democracy, you can buy enemy cities! Woo Hoo! I) FUNDAMENTALISM (AKA “TOTAL WAR!”) OK, I like republics and democracies most, but fundamentalism is also an extremely good government in certain situations. As the title suggests, fundamentalism is the best government out there if you plan to just kill, kill, kill. Fundamentalism is best when used on emperor or diety. Here’s why. The biggest drawback of fundamentalism is that your science rate drops 50%. However, if you’re playing on the harder difficulty levels, the enemies are really smart, and so they get tons of technologies quickly. Hence, drop your science rate to 20% (You can’t go past 80% on fundamentalism and there’s no use for luxuries). Then you can just steal technologies or use The Great Library. Then you won’t even notice that you have no science rate, and you’ll have TONS of money since you won’t have to make science or luxuries. Thus, you won’t suffer the setbacks of fundamentalism, but you’ll have the benefits. Make tons of units (especially fanatics) and just swarm the enemies. You’ll want to direct your 20% science at good technologies that the computer doesn’t go for. (Especially espionage. For some dumb reason, espionage only gets a 2 on the importance scale, which goes from 1-8, 8 being best. No wonder they lose all the time. If you don’t know, there’s a file that you can edit to change some game statistics and even make your own units. Go into RULES.TXT in the Civ folder and mess around if you want to.)J) DIVIDE AND CONQUER When playing against multiple nations, get them to fight each other. Pay them to fight each other. This makes them weaker so you can pick them off at your dispense. The game tells you to befriend the strong and conquer the weak, and this is good for beginners, but I usually help the weak fight the strong. If 2 nations are fighting, and 1 is much stronger than the other, help the weak one. That way, the weak one will deal a lot of damage before dying. You don’t want to help them so much that they will become a threat to you. You want both nations to be hurt as much as possible, so keep the weaker nation alive as long as possible so that they can keep fighting. Give them lots of technology, instead of money or units, since you lose nothing by giving technology. This strategy is to be used when you can’t personally take over the weaker nation yourself, such as when they are too far away, or when you’re busy fighting someone else. If the weak nation is right next to you, take them over and screw helping them deal other nations damage, because you can just take their cities and money and put them to better use under your leadership. K) CUT OFF YOUR OPPONENTS EXPANSION Remember when I said population is the most important strength in Civ? Well, a good way to reserve huge amounts of land for yourself to colonize at your leisure is to stop your opponents from ever reaching that land. L) KEEP EARTH BEAUTIFUL Pollution is bad. Global warming will turn good farmland into swamps, etc., so try to clean up pollution as soon as you can. Also, land with pollution on it will produce less resources. Your settler/engineers should be able to use your nice network of roads to quickly get to and eliminate the pollution though. Build mass transit and recycling centers in towns with heavy pollution. Combined with the Hoover Dam, that will eliminate all pollution in a city. If someone beats you to the Hoover Dam (try not to let that happen), solar plants actually work better than the hydroelectric power of the Hoover Dam, because they eliminate more pollution. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^OPTIONAL STRATEGIES^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^These strategies don’t have to be used, but are really useful on harder difficulty levels. Lots of them involve saving and loading the game until you get what you want. A) THE WORLD REVEALED Save the game, use the cheat menu and reveal the whole map. Use this to gather information about other nations, but I find that it is most useful for planning where to put cities. You can design the layout of entire continents by doing this. You can click on enemy cities to see what they’re doing and how well defended they are. Load the game afterward so that you aren’t penalized for cheating. B) SAVE BEFORE EXPLORING A HUT If you save before getting a hut, you can load if you don’t like what you get. You can get more money or better troops if you do this. C) FIRST TURN KILL Okay, it isn’t really a first turn kill, but it’s darn fast. If you’re playing on a really small world with lots of land, you can just collect troops from the huts and take over the world with that, since it’s the fastest way to get troops in the very beginning of the game. Just load until you get a strong unit. There must be no water blocking you your enemies in order to use this. A fun thing to do is to set the size of the world at 33 by 33, put land mass at large, number of civilizations at 3, continents, little rain, cold, and 3 billion years, and then set the difficulty at diety. Reveal the world to find out where the huts and enemies are. Go straight for the huts and get all fighting units. Then take over the enemy. And congratulations, you beat the game on diety! Woo Hoo! Your enemy won’t be able to grow fast enough in the harsh conditions, and you’ll swarm them! Afterwards, feel free to show your friends your hall of fame and brag about how you beat the game on diety. ^_^. D) BOND, JAMES BOND Too bad your spies can’t fight as well as super-spy 007, but you can make them almost as good. (Here’s another reason why spies are the most bestest unit!) Whenever you’re about to do something like steal technology, destroy buildings, poison water supply, etc. save the game before hand. If your spy gets caught, load and try again. 100% success. It don’t get much better than that. Eat your heart out Bond. E) SUPER SPEEDY CITY SYNTHESIS (say that 10 times fast) This strategy is extremely useful on harder levels. What you do is build a city far away from the rest of your country. This is best done by finding a city in a faraway hut, or finding a settler in a faraway hut and making a city there. Load until you find one. Have that city make nothing but settlers. Concentrate only on shield production. Pump out tons of settlers and occupy the entire continent before your opponent can flutter an eyelash. Most of the time your settler production city will not be located in the perfect place to use your land wisely, so build around it and plan cities that will go in its area. After you have the entire continent covered in cities, make extra settlers to improve the land, but make sure that they change their home city. Give each city a settler or two. Then starve the settler production city and make it build a settler at size 1, which will disband the city, so you can use the land more wisely. If the city is in the perfect place for maximum land usage, let it grow. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^TECHNOLOGIES^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^A) COMPUTER AI SETTINGS The computer AI rates different technologies differently. The computer considers some technologies better than others and will go for these first. Having these technologies before other civilizations will give you an edge. Sometimes other nations will not declare war on you if you more powerful technologies, i.e. gunpowder. Giving away better technologies counts as better gifts. Also, if you know what the computer is more likely to research, you can go the opposite route and learn the “worthless” technologies and then just steal the good ones from your opponents, thereby doubling your research rate!