PC Games

Voodoo Kid

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Walkthrough :

Please note that this walkthrough concentrates upon the essential actions necessaryto complete the game. There are many other items to investigate along the way thathave not been included. Click on everything, there are lots of surprises in store.The HoldYou start out in the hold. Listen to the Zombie Butler who warns you about the Baronthen watch him jump down the hole. Look down hole to learn that you must free thecaptain. Look at chest to get the sad tale of the crewman and learn about the Baron’ssacred objects. Examine work bench, there’s a mould and a drawing of a bag and water.Take the bag of clay, now where’s the water? Pull the lever above the painting. Youcan’t reach, so push the box to climb up. Use the lever to raise the floor to get thebucket of water. Now for the mould, put the clay and the water in it and take themedallion.Examine boarded doorway to learn you might have to be a little less-substantial to gothat way, so cross to other side of the hold (beyond filled-in hole). Talk to theButler, he wants the Baron’s hat. Examine coils of rope, they act like snakes andsomething’s hidden inside. Examine treasure chest to the right … you must turn thecoloured rings to connect the spider’s legs, and the spider must be facing upwards.Now tickle it to open the chest and take flute, hat and loa. Give hat to Butler andhe’ll give you a clue about the flute and some pieces of a torn map. You will have tofind the rest before you can piece it together. Use flute on the ropes and they willtrap you. The Butler appears and tells you to use the loa. Do this and yourspirit/ghost leaves your body. Remember the boarded doorway? You can now get throughthe planks to another hold, so off there. Examine bookshelf and read old book thatfalls to the floor to learn snake charming tune. Back to the rope and play the fluteto free yourself. Take the bone from rope and use it on the ladder to climb up to …(www.gamesupport.dk)InfirmaryThe Butler is trapped and needs your help. Talk to him for clue about table andlighting the candles … you need a light. Cross to table at other side of room andlook at book to learn about magic shoes, take surgeon’s knife. Look at hurricanelamp, it’s out of reach. Back to other side of cabin and open porthole. A sea monsterbumps the ship and the lamp lowers on a rope. Use knife to cut rope and get lamp. Nowuse lamp to light candles … too windy? Did you remember to close the porthole? Whenthe candles are lit the cursor changes to an eye dropper and two coins/seals appearon the desk, one plain and one coloured. You must turn the plain coin to the colourof the other one so use the dropper on the blob of candle wax in the holder to makethe colour, eg. yellow + blue = green. Get both colours in the dropper before usingit on the coin. You will get more pieces of the map. Continue left to …DormitoryTake crowbar from open chest. Walk right between the bed and Christmas tree …whoops you might need another way to pass. Look closely at the left of the tree forhanging rope and cut it with the knife. You’ll now swing across the trap. Take shoesfrom floor, you have to quickly squash some bugs here. Pull the lever on the shelvesto move zombie bed. Take the axe heads. Go right to …StoreroomMove the wheat sack then open trapdoor with the crowbar to get chain and bag ofground bones. You must now get past the rats. Note hook on the ceiling, use chain onit then use hook to swing to other side. Take firewood (though we never found a usefor this except to burn it on the stove) then right to …KitchenCheck out the utensils and take screwdriver. Open stove to get recipe. Look at table,there is a cake tin and a bowl of puke jelly. Put jelly in tin then add powderedbone. Take cake tin. Now go to other side of kitchen and examine conveyor belt and’pass-through’ and note there’s a hole for a lever on the prehistoric toaster. Takelever from floor in front of clock and use it on the toaster to start the conveyorbelt. It’s going the wrong way! Pull lever to change direction. Now to open the’pass-through’. Look at cogs on wall, you must use the spare cogs to link up the twoalready in place. If the cogs are numbered 1 to 5, small to big, then place them fromleft to right in this order 32415. You may need to play around with the actualplacement. Once this is done correctly you must chose between two switches, the minusswitch opens the ‘pass-through’. Take a ride to …Dining roomNote locked drinks cupboard. Go to other side and take hammer from bench. Talk toButler, he wants some water. Try to go up ladder, you can’t because of fire. Back todrinks cupboard and use hammer to open it. Take water and loa. Give water to Butler,he puts out fire in fireplace and says you need magic water to put out the ladderfire … but you are trapped. Use the loa and your spirit/ghost is released. Go intofireplace and up to …BathroomLook around then go to the washbasin. Solve the plumbing puzzle, it’s not toodifficult so no hints here. This puts out the fire. Back downstairs and the real youcan now climb the ladder to …First DeckTry to enter the Baron’s cabin, you can’t open the door, you can’t defeat him yet.Look at barrels and take the saw. Look at lectern (a map would be useful here) sojust take the pin cushion for now. If you try to go left you’ll fall down to thedining room so you need to move the sail. Turning the windlass helps. Now go left andring bell to call Butler for hint that you need the completed map. Click on the mastfor more words of wisdom, you can’t go up until you are ready … the very end of thegame. Left and talk to the captain to learn he needs a bar of soap to free his woodenleg, in return he’ll give you a piece of map. Give cake to skeleton parrot for clueon how to beat the Baron. (When the Baron uses fire to attack use water. When he useswater use air and when he uses air use fire.) Now step in voodoo puddle for brieftrip to poop deck where a zombie appears and you jump down into shooting gallery. Youmust shoot at least 6 zombies before you can return to voodoo puddle. Then back to…Poop deckIt’s now clear of zombies so look at the cannon and you will see the bar of soap on aplank to the right. The arrows move the cannon so experiment until you hit the soap.Having problems well … move cannon right once and raise it as high as it will go.Fire to land ball in top bucket to move the lower bucket out of the way. Move cannonright again and lower it twice. Fire to knock soap onto see-saw plank. Lower cannononce and fire to get the soap.Now look around some more and note the post with two shinbones. Use saw on it to getthe bones and make a proper set of axes. They’ll need sharpening so use screwdriverto fix sharpening wheel, then sharpen axes.Deck againReturn to Captain and give him the soap in return for loa and some more map pieces.You’re now stuck again, so use loa, to free your spirit and head for the Baron’scabin. Look at compass and take final map pieces and assemble it. Note gunpowder thenread book on lectern for hint about pin cushion. Click on myna bird and it will flyto the gunpowder and spill some. A wind will blow the gunpowder on to you … you arenow hot stuff. Exit and return to your body to remove air trap. Put map on lectern infront of wheel to turn the ship around.EndYou have all you need so now for the mast. Click on it and you will automaticallyclimb it using the axes and shoes. Note the voodoo container at the end of the yardarm. In the crow’s nest you will confront the Baron and automatically use themedallion. Head right, you’re too scared. You’ll need to use the rope from the centreof the mast first. Cross to the voodoo amulet (container) and use the pin cushion onthe face carved in wax to free the souls. Now to fight the Baron … the skeletonparrot repeats the clues for you, so good luck … and get a good nights sleep