Sega Genesis

Vectorman

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Level Warp

When you turn on the game you can move Vectorman around, on the SEGA screen. Shoot the SEGA logo 24 times, jump and hit the sega logo with Vectorman’s Head 12 times, and the letters S E G and A will start falling. Catch 90 to 110 letters to start on Stage 5, catch over 110 letters to start on Day 10.

Taxi Mode

While playing, anywhere in the game pause and press C, A, L, L, A, C, A, B(Call a Cab). You will turn into a small cursor/arrow and you can travel anywhere in the level. Enemies can also be killed by coming in contact with them. Bosses cannot be killed this way. To return to normal, pause and enter the code again.

Blow up SEGA logo

At the SEGA screen, move Vectorman slightly to the right of the logo. Aim upwards and shoot. There is a hidden T.V. monitor there. Once it is broken, there will be an orb power up. Grab it and when you use it, the SEGA logo will go dark and the background will stop moving.

Slow Motion

This code will slow down the game whenever you’re hit. While playing, pause and press Down, Right, A, C, Up, Left, A. This code is a toggle, so if you get tired of it, you can turn it off by entering the code again.

Debug Mode

To access a debug mode, on the options screen press A, B, B, A, Down, A, B, B, A. A menu will be brought up with health, lives, level select, and weapon options.


Debug mode:

Press A, B(2), A, Down, A,

B(2), A at the options screen. A debug menu, including

level select, will be displayed.

Full health:

Pause game play and press A, B, Right,

A, C, A, Down, A, B,

Right, A.

Level bonuses:

Complete a level without shooting any targets for a point

bonus. Complete a level without using photons for a photon bonus.

Shield and super double jump:

Pause game play and press A, B, A, C,

A, B(2).

Slow motion:

Pause game play and press Down, Right, A,

C, Up, Left, A. The game will slow

down when Vectorman is hit. Repeat the code to revert back to

normal speed.

Free movement:

Pause game play and press C, A, Left(2),

A, C, A, B. Vectorman will transform

into a cursor that can be moved to any location in the level.

Opponents, except for Bosses, are eliminated if they are touched

by the cursor. Repeat the code to revert back to normal mode.

Note: Enable this code when Vectorman is a bomb for invisibility

and invincibility for the remainder of the level.

Level warp:

Move Vectorman below the Sega logo screen and shoot it 24

times. Jump and hit the logo with Vectorman’s head 12 times. The

phrase “Get Ready” will appear, then each letter in

“Sega” will begin to fall. Collect 90 to 109 letters

to warp to level 5. Catch 110 or more to warp to level 10.

View map coordinates:

Pause game play and press B, A, Left(2),

or B, A, Left, Down.

Destroy the Sega logo:

Position Vectorman on the ground just to the right of the

Sega logo at the opening screen. Shoot directly up into the air

to hit a hidden TV. Jump up from the logo towards that hidden

location to collect the Orb power-up that was in the TV. Use the

Orb to destroy the Sega logo.


1. AXKT-AA8C Infinite Rocket-boost jumps
2. R0RA-N60Y Weapons don’t run out
CODES 3-8 ONLY ON WICKED LEVEL
3. AOMT-AAF6 Start with 5 health balls
4. A4MT-AAF6 Start with 6 health balls
5. A8MT-AAF6 Start with 7 health balls
6. BCMT-AAF6 Start with 8 health balls
7. BGMT-AAF6 Start with 9 health balls
8. BLMT-AAF6 Start with 10 health balls
9. RGNA-A61L All health power ups max out health
10. AL8A-AA72 Invincible
11. R8PT-AAB8 Timer counts down half as fast
12. F4PT-AA3T Infinite time
CODES 13-19 ONLY ON WICKED LEVEL
13. AGMT-AAFY Start with 1 life
14. ALMT-AAFY Start with 2 lives
15. A0MT-AAFY Start with 5 lives
16. BLMT-AAFY Start with 10 lives
17. DGMT-AAFY Start with 25 lives
18. GLMT-AAFY Start with 50 lives
19. NRMT-AAFY Start with 99 lives
20. C49T-AA28 Infinite lives
21. ALRA-NADA Multiplier goes to 2 after multiplier power-up runs out
22. ARRA-NADA Multiplier goes to 3 after multiplier power-up runs out
23. AL0RA-NADA Multiplier goes to 5 after multiplier power-up runs out
24. ABLA-NADA Multiplier goes to 10 after multiplier power-up runs out
25. ALRA-NA4Y Multipliers don’t run out with time
26. AGMT-AACE Start on metalhead level
27. ALMT-AACE Start on tidal surge level
28. ARMT-AACE Start on absolute zero level
29. AWMT-AACE Start on arctic ridge level
30. A0MT-AACE Start on bamboo mill level
31. A4MT-AACE Start on rock ‘n’ roller level
32. A8MT-AACE Start on death ally level
33. BCMT-AACE Start on hydroponic lab level
34. BGMT-AACE Start on superstructure level
35. BLMT-AACE Start on stayin’ alive level
36. BRMT-AACE Start on nightscape level
37. BWMT-AACE Start on dark ruins level
38. B0MT-AACE Start on underground vault level
39. B4MT-AACE Start on worldlink center level
40. B8MT-AACE Start on twist and shout level
41. CCMT-AACE Start on bonus level