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Star Control 3

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Star Control 3 is a thrilling space exploration and strategy game that will have you captivated for hours on end. Set in a vast galaxy filled with mysterious planets, alien races, and epic battles, this PC game offers a truly immersive gaming experience.

As the commander of a starship, you must navigate through the cosmos, discovering new worlds, forging alliances with alien civilizations, and engaging in intense space combat. With a diverse array of ships and weapons at your disposal, you’ll need to strategize carefully to outmaneuver your enemies and emerge victorious.

But it’s not just about combat – Star Control 3 also challenges you to make tough decisions that will shape the fate of the galaxy. Will you be a benevolent diplomat, forging peace between warring factions? Or will you be a ruthless conqueror, seeking to dominate all who stand in your way?

With stunning graphics, engaging gameplay, and a gripping storyline, Star Control 3 is a must-play for any fan of sci-fi and strategy games. So buckle up, commander, and prepare for an unforgettable journey through the stars.

Star Control 3 Game Cheats, Tips, Codes, Hints and Tricks

Walkthrough :

Soooo….how do I accomplish this…and moreimportantly…..just exactly how much of the Mycons and VUXconversation do I have to listen to?Basic tips for all around play: EXPLORE…don’t be afraidto talk to ICOM…save as often as you can, because a LOT isdone through CAREFUL conversation…this is a game ofdiplomacy, not war-mongering. Your colonies will do betterproducing resources than ships. In fact, we found it to beunnecessary to build new colonies relying solely uponhomeworlds and Crux-made colonies.The spacial anomalies are events. Certain things onlyhappen after these systems vanish. Picus is first. WhenEltanin disappears, be sure to have a strong fleet (Werecommend: Ur-Quan Dreadnoughts, Chmmr Avatars, MyconPodships and Utwig Juggers. Be sure to use the PrecursorArtifacts to upgrade these ships) as when you appear in thenow-collasped Eltanin system, the Crux will warp in to greetyou. They accuse you of causing the anomaly with your’technography’ and a large battle ensues. The third anomalyis Tyche.DISCUSSION OF EACH RACESpathi: These guys are hilarious, so you will want toactually listen to them. Their ships are not the best, sowe don’t build them. They are cowardly little critters, sothey will defect to the Crux after mild threats. They willcomplain a bit at first, but they join the Crux soon after.You may get into combat if the Spathi have any ships, so toavoid all combat when they defect, don’t let them build any.Since the Spathi are easy to take out, it really doesn’tmatter. You can say anything to them without fear. Thisconversation is actually funny, and the best part is thatthe Spathi are a wealth of information. They even have theMarble Flange for you. In truth, the Spathi leaving is areally good thing. (Besides, they return later.)Mycon: We REALLY dread talking to these guys. They are sodusty and dry…so we talk only when we MUST…(and they aremusty). They are constantly being harrassed by the VUX, sotheir colony is almost no use to you. They will complainincessantly about the VUX, and you will need to confront theVUX when you learn of the raidings. If you catch the VUX inthe act three times, this should end the raidings. BEWARNED…the VUX combats usually start to their advantage,so be ready to move out of range. After your tech-teamtells you of the possible evolution of the Mycon, you willneed to ask them about their Deep Children. NOTE: You canget as many Deep Children as you like by repeating thisconversation with the Mycon, and repeatedly asking them fora Deep Child. It takes a while for them to arrive, but youreally need only talk to the first one. Isn’t this a greatway to get more Green Mycons? We thought so. DO NOT bringtheir ships with you when you talk to the Red Mycons, orthey will defect on the spot. Later, the guild will ask youto do something about the slavery tactics of the Mycons, andthey leave anyway. Let the Crux listen to them….we don’tneed them…we now have the Green Mycons. When you talk tothe Precursors, you will have another option concerning theMycon.Ur-Quan: We really liked the Ur-Quans…don’t miss theoppurtunity to listen to their history…it’s worth it.Obviously, the Ur-Quan really do it for us. Their ships arereally all you need…well, they aren’t shabby and theyreally kick the snot out of the Daks with no effort. Theylater fragment into two races (again!) but they are stillboth Green Ur-Quan (but you can’t tell them that…you can’ttell them much of anything, actually…they are intent on’cleansing’ the galaxy of filth. Filth = anything NOT Kohr-Ah.) Just know that you may lose half your Ur-Quan coloniesbecause of this. We avoided the civil war ENTIRELY by notcolonizing. Some of your communication choices suggestcrushing opposition…we don’t recommend using any of these.Humans and League Captains need to set an example ofsorts…etc.etc.Syreen: What can we say about the Syreen…one gas stationin space is as good as any other. We don’t like their newblue faces (didn’t they come from the same genetic stock asus?) but they are necessary for certain storylines. The Orzreally hate them, and it may seem that you can’t trust theSyreen either. The Syreen are sneaky, but loyal…and youwill desperately need them to continue the game…so DON’Tkick them out of the League. (Think about it…a LeagueCaptain shouldn’t act on second-hand information anyway)Besides, if you kick them out, then who will revive theChenjesu and mind-wipe your tech team…hmm?Utwig: These guys are the same as always. Their ships arepretty good, so take them. They lose their Ultron and theirproduction drops to 70%, so you can’t rely on their coloniesfor very long. The truth is that the VUX steal the Ultron,so you must confront the VUX about that. The Arilou willtell you that the Pkunk can locate this. You will not getthe proper communication choice without the Arilou, so waitfor them to tell you about this. Repairing the Ultronrequires the Marble Flange, the Crystal Plate and the IvorySheath. Have patience with this…you will need to fix itand refix it. (You will soon be asking yourself why youbother.)Chmmr: You can say anything you want to these guys. Theyhave a remarkable talent for stating the obvious..but it’sworth it for their ships….oh boy! These guys are laterbifurcated by the Daks. They believe that the Chmmr are anEternal One summoning device. You are offered thebifurcation device…DON’T take it..you are supposed toprotect the life of all sentients, ESPECIALLY those that arenot violent towards you and in your LEAGUE. Don’t do it.The Daks will do it for you, splitting them into comatoseChenjesu and broken Mmrnmhrn. You can ask the Syreens torevive the Chenjesu, but you need the Mother Ark to restorethe Mmrnmhrn. To find the Mother Ark, you will need tosearch the rainbow worlds. This will involve saving theHarika/Yorn and visiting the Owa homeworld. You also needthe Anti-Matter Container to hold this stuff, which the Doogpossess. Needless, to say, this restoration occurs near theend of the game. You also need another Sun Device…andthis is in the possession of the LK. After reviving theChmmr, they feed you the coordinates of the HighPointSystem.Pkunk: The Pkunk are really helpful with the information,but their “Death Blossom” is a bit over-rated. They areabsolute necessities in the VUX/Ultron issue, but they go abit off kilter because of a computer on the ExquivanHomeworld. To get the Pkunk back on track, you must consultthe Arilou (always showing up when you need them) and theytell you how to talk to the Exquivans. If you have notencountered them before, they will test your ship’s mettle(in combat) and your mettle (in conversation) which willhave you tearing your hair out. You will need the Syreensto mind-wipe your tech-team (may not be available until ICOMtells you to do so) and you will need to get the Exquivansto agree not to attack you and allow you to access theirhomeworld’s surface. You should have the data-pack…DO NOTRUN THIS IN YOUR SHIP. After this, the Pkunk are theirnormal, chipper selves once again.Orz: They are a bit hard to understand. In fact, we don’treally know WHAT the Orz are talking about…and that makesus *frumple*. We do know that we like listening to the Orzin general and that their ships are no laughing matter. TheOrz do not like the Arilou or the Syreen and they may havefinished off the Supox ship, but we are not sure. We doknow that the Ebon Hinge stays in our custody and they dothreaten us over it. It’s safe to ignore this threatbecause 1) it is diplomatic, and 2) are you really sure thatit was a threat? The Orz show up at the third (and last)collapsed system anomaly. They also leave near the end ofthe game and you will have to fight them. Thiscommunication will leave you saying “HUH, what, oh…youwanna fight, hmmm?”.VUX: What is there to say about a race of monocular, slimy,squid-faced, back-stabbing betrayers with Mickey Mouseshaped pupils? They are so pitiful that the computer has togive them a start-up advantage so that they might have achance. They wreck havoc in your League and they are reallybad liars. They raid the Mycon, divulge League secrets tothe Crux and steal the Ultron. Kick them out of the Leagueafter you find the stolen Ultron and let the Crux have them.Good riddance. Actually, they do not stay gone, as aftertime, you will discover their DNA coding and that of theVyro-Ingo. The LK can tell you how to reassemble thestrands and VOILA! a new race for the League. (There is notrigger for these discoveries, they seem to be time relatedevents.) NOTE: The new race will give you the last piece ofthe Ultron.Arilou: They remain largely neutral throughout the game.Call them Deus ex Machina…okay…they move the game alongby “popping” in when you need them most for answers. We saypopping because their heads look like they are making JiffyPop…or something is ready to break free. Then theyconveniently tell us that we couldn’t understand theanswers. We would like a straight answer from them justonce and to hear these answers to know for ourselves thatit’s beyond us. That’s the way the game goes though. Theydo not like the Orz, and the Syreen do not trust them. Canyou blame them? It’s really hard to trust someone with ahead that percolates.Xchaggers: They are a microscopic race that can’t wait tojoin your league. What they lack in stature, they make upin heart. You learn about them after you learn of theHarika plague, talk to the Spathi about it and confront theK’tang. The K’tang tell you where they found the diseaseand you can now fly to Zosma to find the pod for yourself.This communication is funny, so it’s worth the effort tolisten. After hearing their history, you know that youcannot kill the Harika plague. Your tech team finds a serumthat will kill the Xchagger, but you cannot use it. Saveyour game here, as it is tricky. One wrong sentence willdefinitely cost you the Harika and the Xchagger. You mustask the Harika if they will join the League if you curethem, and still refuse because it will kill billions ofsentients. This choice should allow you to get to theharika bodies that you need. Talking to the Xchaggers willgive you the ship hives, so you do not need to colonize withthem. Restoring the Lost Dynasties will give you a coupleof ships. You can’t get their home ship to join yourfleet…it’s their homeworld…you can’t drag around theirhomeworld…(We know it’s just a ship and logically itshould join…we figure that it’s a prime directive thingthat prevents us from moving it.) You will also need theirhelp in repairing the microscopic damage to the Mother Ark.Owa: The guardians of the Rainbow Worlds. Up till now,the rainbow worlds are of no use to you….at least you cansee the goodies, but you can’t retrieve them…this willcome later, when you cure the Harika and liberate the Doogs.Don’t worry about killing the Owa. Before you obliteratethem, however, you should get them to speak of theirhomeworld and you should tell them that you will convey amessage to their world for them. Telling the Owa that theirguards died in battle will get you where you need to be,although it doesn’t seem like the correct response. Gofigure. These guys really understand nobility. They giveyou an anti-matter scoop. If you already have the anti-matter container from the Doogs, don’t get discouraged.Quite obviously you need more. You must also get them topromise not to retaliate against the Harika, who told youthe location of the homeworld. After the Chmmr arebifurcated, the Owa will offer you the highly experimentalAnti-Matter vessel that also you to go to the worlds toscoop and contain the Anti-Matter. You must clean allrainbow worlds to fill the container, and you must cleanCalypso 1 to retrieve the Mother Ark.LK: They talk like snakes, look like leeches…but they aresaporilic spores (read: Mushrooms). They appear only afteryour tech team finds Precursor records in a Quasi-Spaceportal. They will attack on sight, accusing you of beingthe Crux. After that, they will admit that they were lyingand no battles occur. These guys are as deceitful as snakesare reputed to be, but they do have the Sun Device that youneed….(and you want those Avatars up and running). Theywant the Red Spiral Rail, currently in the possession of theDaks and it didn’t take much to convince us to blow the Daksback to the Stone Age. (Wasn’t really hard, what with ourjacked-up Dreadnaught). They will give us the Sun Devicefirst, on the condition that we give them an Eternal OneSignal Deflector…(yeah, right, as if we wouldn’trenegotiate THAT deal. You don’t have to honor the dealanyway. We did, you don’t need it and we kinda LIKE analien race that greets us with the honor we deserve….makeyour own decision.) They won’t talk to you unless youforfeit the Red Spiral Rail, and although it hurts to let itgo…what else you gonna do with it. Give it to them. Theywill also give you the technology that allows you to combinethe DNA of the Vyro-Ingo and the VUX.Vyro-Ingo: A very confused race. It’s easy to get intocombat with them. They take everything you say as aninsult. As you teach them a few manners, remember thatthese creatures will combine with the VUX, and feel very,very sorry for them. You won’t be able to have them jointhe league until the Arilou tell you of THE insult. Afterthey join, you can say what you want to them, including theparts about their deficient gene pool and they will leave,but you can apologize and bring them back. When you combinetheir DNA with the VUX DNA, they will want to see the VUX.What you need to do is grab a few of their ships and sendthem to Salacia 2. Nature will take its course from there.Exquivans: They resemble Ewoks, don’t they? They talk likea crazed Pat Morita (you know…Mr. Miyagi?) They are theExquivans, and they will attack you to test you. Once youbeat them, the Arilou will tell you to reason with them.Try to avoid the argumentative choices and eventually youwill get them to agree not to attack you. Take your mind-wiped tech team to the surface and examine the Precursorship. They have insights regarding the shame of theClairconctlar but only after they have tested your mettle.After you talk to the Precursors, talk to the Exquivansagain and they will join you.Green Mycon: What is there to say…they are the just likethe Red ones..only not as slow, sluggish or demented. Talkto them and have them join the League. DON’T bring themhome to Janus 8. Leave them in friendly places. (You cangather the ships again, later, as needed). There is a bigdecision you need to make regarding them in your discussionwith the Precursors. We don’t think that there is a rightor wrong response, so we will not give advice regarding thedecision to keep the Red or Green Mycons.Daktaklakpak: These guys are not as smart as they think,and they are not as easy to rile as the K’Tang. Basically,you can pretty much say whatever you like, so long as you donot call them “Daks”. That tends to anger them. They tendto guard planets with anomalies, so you can count on abattle to get each artifact, but sometimes they guardplanets of no interest too. They will attack you on sightuntil you can speak their language (your tech team equipsyou with a translator) and will always attack if you comenear a planet with an anomaly. They will ‘allow’ you tolive if you can convince them that you will be gatheringPrecursor information for them. Of course, you can get themto fill you in, and reply that you have no new informationfor them. It is a bit dishonest, but this is the Earthlingway, the greater good, the needs of the many. You get thedatapack from the surface of the Exquivan homeworld. Guesswhat that contains. The Dak are slavering to get this fromyou…and you can ask anything you want in return…but youcan only get one item or answer per Dak. I enjoyed this,myself. Be sure you trade them for the Variance Key and theK’Tang Missile.Ploxis: They appear to be the brains of the Crux…and willeventually try to persuade you to ally with them. If youlisten to them, the only allies they really have arethemselves. They manipulate and use their allies. However,they have loads of information and we have yet to provokethem to battle. In the first meeting with them (theirhomeworld remains inaccessible). However, if they are thebrains of the Crux, you have nothing to worry about. By thetime we ran into them, the Doog and the Harika were in theLeague, and the Crux were stuck with the VUX, Mycon and theSpathi. Ploxis had yet to find out about this, so we werelaughing up our sleeves during the whole conversation. Theyare in possession of a bomb that is in fact an Eternal OneSummoner. You will later receive coordinates for the RebelPloxis. Your tech team discovers a QuasiSpace Portal. Theyare in Cryogenic Sleep and cannot be restored until you gettheir ships on Pauguk 4. Once in their ships, they wakeand speak. The Ploxis Plutocrat is waiting for you atHighpoint. He is really easy to beat, but get his attentionwith a punch in the ol’ snotlocker with a fist full of anti-matter. (Jettison the antimatter near him.)K’Tang: These guys are so funny. You can really lead theminto insulting themselves. Ask them about the Crux races,they will list all but themselves. Start at the top andlead them into the choice calling them ‘dolts’. Gets ’emevery time. The K’Tang are mean, nasty and stupid.Anything you say that calls the K’Tang stupid or idiots willget you into combat. It doesn’t matter if you are repeatingwhat another person says..all they hear is you calling themstupid. Not like it’s a problem, you can take these guyseasily. They give you information regarding the location ofthe Xchaggers. If you traded the Daks for theMissile…then you are in luck, buddy. Launch that baby atthe K’Tang headquarters on Argus 5. You can bully them allyou desire. They give you most useful info on the Daks andthe empty Ploxis ships they have on Pauguk 4.Harika/Yorn: They are suffering the Xchagger Plague. Theywill ally with you if you can cure them. To do this youmust talk to the Harika, the Spathi, the K’tang and theDaks. Talk to the Harika about all you found out. Go toZosma and get the Xchagger to join you. Your tech team willgive you a serum that will kill the Xchagger Lost Dynasties.However, they will tell you that they need to study comatoseHarika to try and extract the Xchaggers. SAVE YOURGAME…one wrong sentence and you lose both Harika andXchagger. The key is to ask them to join the league, andstill refuse to help them. This path will give you thechoices that you need to get the bodies. Study of this willproduce the Extractor and with the Ship Hives, you may beginto save the Harika. You must go to both planets, Tychon andGierah to get the Harika to join. They are a wealth ofinformation, including the location of the Owa homeworld.Clairconctlar: These guys are slow talkers, but their shipsare something to consider. To better understand them, youneed to talk to the Exquivans. Travel to the Enkidu system.There your tech team will inform you of the signals fromEnkidu 4C. Their queen is there, but their station is only3 planets away. Sound silly? No, the Clairconctlar arecreatures of honor. Unfortunately, they were dealing withsome pretty shifty characters (Ploxis, who else) thattricked them into serving the Crux. Go to the Queen andpick up a Conc rock. You can give this to theClairconctlar, but be sure to take one to the LK. They willexplain the importance of the rock to you. Take this rockto the Clairconctlar and do what you must to get them tofollow you to the Queen. They have lots of information, sodon’t hesitate to ask.Doogs: By far the easiest members of the Crux to recruit.They are always workin’ workin’ workin’. Simply talk to theSpathi to learn of their plight and talk to a Doog colony.They should tell you that it costs them 5 RUs to speak. Getthem to tell you of their debt and buy the colony. Eachcolony will cost about 10,000 RUs. We think that the Doogfor the Spathi is more than a fair trade. The Doog alsohave the Anti-Matter Containment Field, but not many Cruxsecrets, because the Crux doesn’t confide in the Doog. Afinal note, the Doog Constructor is a tough ship to beatBEFORE the upgrade, afterwards it is doggone near invincible(okay, you could bounce between a planet and asteroid, oryou could be watching t.v, getting a drink, whatever andfind yourself killed..you get the idea. One ship took outthe entire Orz fleet and the Heralds, no sweat)Precursors: Believe it or not, you finally meet thesemythological beings. You will need the Variance Key fromthe Daks (traded for the name of the Eternal1s…a ratherfair trade, in our opinions) and an Ortog from theXchaggers, (your tech team will tell you when this is anoption). Use the Key and the Ortog on Begregren 2 to getthe Celestial UnDevolver. This summons the Precursor. Feelfree to ask it any question you want. It tells you toprioritize your questions, but that is done for you….askaway. This encounter grants you the Sentience NotationDevice.THE END: What you were waiting for….after the huge battleat HighPoint, question your attackers. They will give youlots of information AND the Sentience Thresher. Your techteam tells you how and what to combine…it’s fool proof.Now, journey to the homeworlds of 13 differentspecies…(don’t count, ICOM does this for you). Return toHighPoint and it’s in the bag. BEST homeworlds…..you MUSTvisit the VUX, the Spathi, the Ur-Quan, and the Xchaggers,not in any particular order, and for no other reason thanyour amusement. After you finish, return to HighPoint.List of Homeworlds—>The League of Sentient RacesEarthling (That’s you) Helios 3Spathi Goshen 4 (They defect)Syreen Astarte 1Utwig Fomalhaut 5Pkunk Arcadia 6Mycon Janus 8 (They defect)VUX Salacia 2 (You kick them out)Ur-Quan Velpunia 6 (They divide inCivil War)Orz QSM/Nyx/Muhlifain 7 (They leave)Chmmr Hypnus 2 (They get incapacitatedand bifurcated)—>Neutral/New RacesGreen Mycon (recruitable) Janus 8 (after Plasma Regroover isused)Vyro Ingo (recruitable) Izanagi 5Xchaggers (recruitable) Zosma 6 (well, sorta)Exquivans (recruitable) Anshar 3Owa Mnemosyne 1 (after curing Harika)LK QSG/Azazel (after Tech-team mentionsPrecursor records)Arilou These guys just pop in and give youinformation—>Hedgemonic CruxDaktaklakpak No HomeworldPloxis No HomeworldK’Tang Argus 5Harika/Yorn (recruitable) Typhon 3, Gienah 1Clairconctlar (recruitable) Enkidu 7Doogs (recruitable) Cerberus 2, Izanami 2, Proserpina 1,Adapa 1, Chloris 1, Melpomene 4Locations of all ArtifactsSpathi Upgrade Helios 4Orz Upgrade Salacia 7Pkunk Upgrade Janos 6Mycon Upgrade Hypnus 3Ur-Quan Upgrade Arcadia 5Syreen Upgrade Fomalhaut 9Chmmr Upgrade Nyx 2Clairconctlar Upgrade Benten 5Doog Upgrade Barona 6Human Upgrade Horus 7Xchagger Upgrade Zaniah 3Owa Upgrade Morpheus 4Vyro-Ingo Upgrade Vesta 1Utwig Upgrade Mahakala 5VUX Upgrade Tractorus 3Exquivan Upgrade Ceres 5Harika/Yorn Upgrade Ettenrub 2Marble Flange Spathi give this to youEbon Hinge MuhlifainCrystal Plate Nebusta 1Daktaklakpak Datapak Alula 1 (Rainbow World)Mother Ark Calypso 1 (Rainbow World)Listing of Systems with Rainbow WorldsAlulaCalypsoEuterpeGeneshaIndraKentaurusMoiraiPenatesRudraThis faqsheet is may be shared, printed or distrubuted oncondition that the Creators’ names are NOT stripped from it.Thank you and the wrath of the Tall Man and the Eternal1s beon you if you do so. May God be with you because no oneelse will….


Cheat mode:

Enter one of the following codes during game play to activate the
corresponding cheat function.

Effect Code

Restore player one energy* [Alt] + [F9]
Restore player two energy* [Alt] + [F10]
Screen capture in .PCX format [Print Screen]
Slower game** [Alt] + [F1] or [Alt] + [F2]
Stop all ships [Backspace]

* The planet and asteroids in Hyper-Melee mode will disappear after this
code is enabled.

** If both [Alt] + [F1] and [Alt] + [F2] modes are on, the game will
enter a streaking video mode.