PC Games

Oxyd

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Oxyd is a captivating puzzle game that will challenge your mind and test your problem-solving skills. In this PC game, players are tasked with navigating through a series of intricate mazes and obstacles to reach the end goal. With stunning graphics and immersive gameplay, Oxyd offers a unique gaming experience that will keep you hooked for hours on end.

As you progress through the levels, you’ll encounter a variety of puzzles that will require quick thinking and strategic planning to solve. From navigating through tight spaces to avoiding traps and pitfalls, Oxyd will keep you on your toes as you race against the clock to complete each level.

With its addictive gameplay and challenging puzzles, Oxyd is a must-play game for fans of puzzle and strategy games. So grab your PC and get ready to embark on an epic adventure filled with brain-teasing challenges and exciting gameplay. Are you up for the challenge? Play Oxyd now and put your skills to the test!

Oxyd Game Cheats, Tips, Codes, Hints and Tricks

Cheat :

Print diploma:Enter 8768 as a code and 89427613 as a password. Level Password 2 18780766 3 10232399 4 32882199 5 13794470 6 28197802 7 17087807 8 51761122 9 83882268 10 60761220 11 26934896 12 20236216 13 10567522 14 88146785 15 46784817 16 66615201 17 82056007 18 99008400 19 39054274 20 06283176 21 22241430 22 27045895 23 65321590 24 18100447 25 38812662 26 71534924 27 41327882 28 08043661 29 74563066 30 59226747

Walkthrough :

The object of the game is to find and open matched pairs of oxyds (seebelow). Simple? Yes. Easy? Definitely not. The designer has drawn 100different landscapes which will test your ingenuity, cunning, forethought andlateral thinking, as well as your mouse control technique. The landscapesincrease in difficulty and you will quickly realise that the designer has adevious mind and is a master of misdirection. Much of the enjoyment insolving a level comes from overcoming the obstacles and problems that arethrown at you (sometimes literally!) Fortunately you are not playing againstthe clock – some levels can take at least two days concentrated work beforethey are finally solved. The pleasure of playing Oxyd comes from thedifferent skills required; sometimes fast reactions and speed of movement, atother times forward planning and calculations. Very few of the levels can besolved at one visit (remember to write down the password number); usually youwill have to master one area and then go on to the next, and then the next,until you finally triumph. Warning: playing Oxyd may spoil you for any othercomputer game!Moving the marbleAt the start of each level you have 3 marbles (lives). There is a blackmarble on the screen and two at the bottom of the screen in reserve (extralives sometimes appear in the landscape and can be picked up). The marble iscontrolled by the mouse and you can move it as fast or as slowly as isrequired in any situation. Most care is needed when moving along narrow pathsover the void; and also when hitting blocks to move them – you can get a verynasty rebound! When a marble is destroyed the new marble appears at theoriginal starting point.You may need to adjust the tracking speed for the mouse. If it is set toofast, the marble tends to get out of control. If it is set too slow, levelsrequiring fast reactions may be impossible to play.OxydsThese appear in two forms; black and white diagonal squares which open likeflowers (level 2), or plain black blocks where the top peels away (level 1).Symbols are revealed when the oxyds open but only one oxyd opens at a timeuntil you find matching symbols. They can be opened by rolling the marbleagainst a side but the black and white squares can also be activated bytouching the corner (level 15). They can be triggered by a laser when it isnot possible to reach them (level 3). There may be only one pair to open, oras many as 8 pairs; although usually there are 4 oxyds (2 pairs) or 6 (3pairs). In complicated levels you will probably need to note down which oxydreveals which symbol, but be warned they often change if you have to re-startthe landscape.Meditation landscapesThese landscapes appear after each nine levels and are well described in theOxyd Book as nerve-wracking. They consist of a landscape with four cratersinto each of which a small ball has to be placed. The problem is that themouse controls all four balls at the same time so that any violent movementto place one ball affects all the others and may remove a ball already in acrater. Meditation seems a singularly inappropriate description as they leadto more frustration than the preceding nine levels put together. Controlledmouse movements are essential even at the nth attempt.Oxyd BookA humorous little volume which is an absolute necessity after level 10. It isimpossible to do level 11 (and future levels) without the secret codes whichdestroy the magic tokens (the ones with the number on them), and all thesecret codes are in the book. The book also contains tips and tricks , andmany helpful hints and descriptions. It is also very funny.Level 1An easy landscape to get you startedTip: work from the sides as much as possibleHint: try to avoid triggering the rotor and don´t fall in the swamp.Level 2Another easy oneTip: the laser can destroy blocks.Level 3Your introduction to movable mirrorsTip: there is a pattern to the positions of the mirror.Hint: beware of the chasm.Level 4Introduces umbrellas and mouse reversalTip: use the first umbrella to collect more for future flights.Hint: the ceiling isn´t solid.Level 5The first sighting of porthole blocks and flashing lights.Tip: the gates are opened by porthole blocks and/or switches.Hint: the floor isn´t solid.Level 6Bombs and dynamite!Tip: a lot of the objects are irrelevant, if not downright dangerous. Avoidswitching the laser on.Hint: you only really need two explosions, around the inaccessible oxyd.Level 7This time the porthole blocks and lights will produce bridges.Tip: take a bit of time to work out which block covers which light. It isn´talways as obvious as it seems.Hint: don´t get trapped in the top left corner. Make sure you move the twoblocks in the right order.Level 8This level isn´t as difficult as it first appears – don´t panic!Tip: don´t try to control the marble on the path, otherwise you will falloff.Hint: as soon as you´ve passed the 2 arrows, top and bottom, have a coffeebreak. This will allow you to survey the scene and should stop you falling inthe water.Level 9The most difficult landscape so far.Tip: you will need to destroy all the bomb tokens but make sure you can stillmove around to activate the oxyds. You will have to cross the rottenfloorboards twice so take care.Hint: the order in which you do things is important. Take out the bomb tokenin the top right first.Floors, surfaces and backgroundsa. WoodThere are different patterns of wooden floors. The “parquet” pattern has anasty habit of breaking up (level 11) but with care it can be negotiated.b. Stonec. Wovend. TilesSome tiles will also break up (level 8)e. Ball-bearingsf. Slope tilesThese are marked with a white or black pattern (level 8) and will throw themarble off unless great care and/or speed is used.g. White tiles (marble movement reversal)These present an interesting problem in mouse control as up is down and leftis right, and vice versa (level 4). Even more fun is the chess board wherethe black tiles are normal and the white ones reversed (level 87)h. WaterNot unnaturally you drown in water (level 8), but there are some levels wherethe marble has to leap across a stretch of water at least once; in oneparticularly difficult level several jumps are neededi. IceThe marble just skates around with no traction unless there is a spikeavailable, probably hidden from immediate view (level 15)j. Quicksand/ swampSpeed is the key here. If the marble stands still or moves slowly, it willsink (level 1)k. SpaceWhen you see blackness with stars it is usually OK to move the marble outthere (level 14) but the marble will not respond to the mouse and you willhave to wait until it bounces off something to get it back.l. BlacknessThis will kill the marble every time unless you have some way of negotiatingit (level 4). Be careful moving at the edge of the screen into another partof the landscape as the designer tends to lay traps (level 3)Tokens/ Blocksa. Plain whiteThese come in three varieties and the differences are not obvious until themarble touches them. There are solid unmovable ones, which can sometimes beblown away with dynamite or smashed with a hammer, assuming that these areavailable to you; solid movable ones which can be pushed around and willdisappear in blackness, and ones that the marble will pass under. They canalso conceal nasties which are not revealed until the marble touches them.When moved over objects they can destroy or activate themb. BlackThese won´t move and sometimes hide oxyds (level 4) or ways to open gates(level 19)c. WoodenThese can be moved (level 6) and will form new planks when pushed intoblackness. Sometimes they will explode bombs if pushed over themd. OutlineThese can sometimes be moved but usually only when you can see somethinginside theme. PortholeThese blocks can be moved and are normally associated with flashing lights(level 5). When the blocks are manoeuvred over the lights, they will opengates (level 5), build bridges (level 7) or open passages.f. Clock facesSome of these change automatically, for example to control lasers, and otherscan be altered by the marble (level 26)g. Spring blocksThese are white blocks with a small cross on the top. They “uncoil” and pushother blocks away but have to be triggered from the correct place to workeffectively (level 29)MirrorsThese reflect the ray produced by the laser and can be particularly difficultto organise without a degree in higher physics. You may find it easiest todraw a plan before arranging them as a mis-angled mirror can zap the marblein a flash. Some of the solid mirrors can be moved (level 3). The angle ofany mirror is changed by touching it with the marble, either on the side, orin tricky situations, just on the corner.a. SolidThe least unfriendly of the three types of mirror. When angled it deflectsall the ray at 90 degreesb. Non-solidThis deflects part of the ray at 90 degrees BUT allows the rest to passstraight through.c. TriangularThese are the most awkward mirrors to organise and the best description oftheir function is in the Oxyd Book (page 24)LasersThese will destroy a marble caught in the full ray; however it is possible tomove the marble so that only an edge is touching the beam which doesn´ttrigger an explosion. The lasers can be used to destroy blocks, trigger oxyds(level 3) or trigger blocks to unlock gates, either directly or via one ormore mirrors. They can be switched on with a switch, or a coin. Sometimesthey are on permanently and care is needed to avoid being zapped. Lasers canalso be used to transform objects.Nastiesa. RotorThe nastiest of all the nasties as they actively attack the marble (level 1).However they have an attack distance so that the marble can avoid triggeringthem. If they have to be passed in order to open an oxyd, it is sometimespossible to explode a stick of dynamite and trap them in the crater (level12). In a maze it is possible to trap them in a cul-de-sac but only at thecost of having the marble destroyed (level 92)b. Deaths headThese are fairly easy to avoid when visible. Unfortunately there are levelswhere they only appear after they have eaten the marble (level 25), althoughthey do then stay visiblec. Black knightsThese can only be neutralised with a sword (level 21) and it takes severalblows to cut them down to sized. WhirlwindsThese attract the marble, suck it in and then either throw it out elsewhere(level 10) or eat it.e. ThievesThey hide in a white block until the marble touches it when they come out andsteal objects that have already been picked up (level 17). Security systemsinclude putting down anything you don´t want to lose and picking it up later;mailing items (level 17), or picking up a lot of items that you don´t mindlosing, scrolls etc.Objects can be picked up by rolling the marble over them and are of two types(see below). They collect at the bottom of the screen and the one under thearrow at the left can be placed by the mouse. Shift them around using the tabkey. They are of varying usefulness.Objects – re-usablea. SpadeThis will fill in a crater caused by exploding dynamite and is only reallyuseful if the first explosion hasn´t worked and a second is neededb. Dark glassesThese, if unbroken, will allow you to see invisible deaths headsc. SpringSometimes the only way to cross empty space (level 11). Practice is advisablebefore actual use.d. SwordUsed to destroy the black knight (apparently based on Monty Python and theHoly Grail)e. HammerWill destroy certain blocks but you won´t know which ones until you hit them.f. SpikeUsed to keep control of the marble on ice (level 15)g. KeyOne way to open a gateh. Floppy diskAnother way to open a gate (level 27)Objects – once onlya. UmbrellaAnother way to cross empty space (level 4). However there are disadvantageswhich include limited duration, not being able to control the marble, andonly being able to use each umbrella once. However they will also protect themarble from laser beams, deaths heads and thieves.b. CherriesThese turn the marble invisible which means that your enemies can´t see you.c. Cup of coffeeHalts the movement of the marble until the mouse is clicked again (veryuseful in level 8)d. Dynamite (see bombs below)This is needed to detonate bombs.e. SeedsThese, when placed in position, grow into wooden blocks which can then bemoved (level 66)f. CoinsCome in three denominations, 1,2 and 4. The number indicates how long theywill work for.Trampolines and trapdoorsTwo types of subterranean movement. The trapdoor opens automatically andejects the marble somewhere else. The trampoline is more complicated as themouse movement controlling the marble has to start just before the marbleexits from the hole otherwise the marble just bounces back down again (level23)GlassThis needs to be struck with some force by the marble to shatter it (level39). Unfortunately it is also easy to shatter the marble at the same time sotake careOne way arrowsObviously the marble can only pass under the arrow in the correct direction(level 8). However with free-standing arrows it is possible to slide underthem sideways (but you will have to find out yourself which level thatapplies to)MailboxesObviously used to post objects from one area to another (level 17). Normallya pipeline is posted first and then the object.BombsThese come in three types (level 6) and are usually detonated by dynamiteplaced next to them, although a block moved over a bomb may trigger it. Theycannot be picked up.a. BlackThis bomb will destroy the tile it sits on when it is detonated.b. WhiteWhen detonated, this more powerful bomb destroys the tile it is on and theneighbouring vertical and horizontal tiles as wellc. Bomb tokenA white block with a bomb symbol which will supply bombs when touched by themarble. It can only be destroyed by a bomb and dynamite in combination.Fortunately the tile on which it sits is not destroyed in the explosionFlagsThese are very useful when attempting a long and/or hazardous landscape(level 11). If the original marble is destroyed, the new marble will appearwhere the flag has been placedGatesThese may open automatically when approached by the marble (if you´re lucky).Otherwise a switch (level 5), key, floppy disk (level 27) or some othermethod of opening will be needed. Dynamite doesn´t work.If using a floppydisk don´t touch it while passing through the gate otherwise the marble willpick up the disk and the gate will close and crush the marble. Also don´tforget to retrieve the disk after passing through the gate as you willprobably need it again.Puzzles and Magic tokensThese are extensively covered in the Oxyd Book.ScrollsThe designer has left these in some of the landscapes. Sometimes they areuseful and sometimes they aren´t. However the Oxyd Book contains suggestionsfor solving the most difficult landscapes, although their definition of adifficult landscape may not coincide with yours, or ours (we hate level 31)Sound can be usefulIn a lot of computer games sound effects are just noise. However in Oxyd thesounds can be actively helpful; for example, hearing a gate open although youmay not be able to see it, or the warning sound of a creaking floorboard. Andnothing beats the sound of a really BIG explosion.AVOID LEVEL 10Level 10 is the first meditation landscape and in itself is fairly easy.However its main function is to set ALL your password numbers for levels11-100. Therefore if you play it again without the Timed Game on, it willchange all the password numbers for levels that you have already solved fromlevel 11 onwards and you will no longer be able to access them.SO DO NOT PLAY LEVEL 10 WITHOUT THE TIMED GAME ON; IF IN DOUBT DO NOT PLAYLEVEL 9 OR 10 AGAIN!!As an insurance policy, copy the file named Oxyd Preferences from thePreferences folder in your System folder to somewhere safe. This filecontains the codes which generate the password numbers. If the worst happensand someone changes the codes by playing level 10, just copy the originalOxyd preferences file back again.The Link GameSo now you´re addicted to Oxyd, you´ve solved levels 1-100 and you´resuffering withdrawal symptoms. What do you do?You play the Link Game! Another 100 levels! Two marbles, one black, onewhite!All you need is a friend (equally addicted to Oxyd), another Mac and somemethod of linking both your terminals. (Technical details in the Oxyd Book)Then 100 more landscapes are at your finger tips. But be warned that temperscan flare and harsh words be exchanged; even hysteria has been known tostrike.


Print diploma:
Enter “8768” as a code and “89427613” as a password.

Level Password
2 18780766
3 10232399
4 32882199
5 13794470
6 28197802
7 17087807
8 51761122
9 83882268
10 60761220
11 26934896
12 20236216
13 10567522
14 88146785
15 46784817
16 66615201
17 82056007
18 99008400
19 39054274
20 06283176
21 22241430
22 27045895
23 65321590
24 18100447
25 38812662
26 71534924
27 41327882
28 08043661
29 74563066
30 59226747