PC Games

Of Light and Darkness

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‘Of Light and Darkness’ is a captivating and immersive PC game that will transport players to a world where light and darkness collide. In this epic adventure, players will embark on a journey through a mysterious and enchanting realm filled with mythical creatures, ancient ruins, and powerful magic.

As the protagonist, players will be tasked with restoring balance to the world by harnessing the powers of light and darkness to overcome challenges and defeat formidable foes. With stunning graphics, engaging gameplay, and a richly detailed storyline, ‘Of Light and Darkness’ offers an unforgettable gaming experience that will keep players on the edge of their seats.

Whether you’re a seasoned gamer looking for a new challenge or a casual player seeking a thrilling escape, ‘Of Light and Darkness’ is sure to captivate and inspire. So grab your sword, don your armor, and prepare to embark on an epic quest like no other in this unforgettable PC game from PC Games.

Of Light and Darkness Game Cheats, Tips, Codes, Hints and Tricks

Cheat :

Tip: Keep a piece of paper next to you and keep quick notes as you play. With each flash of starlight, run immediately to the apocalyptic devices and collect the new artifacts–then write down the color of star that flashed and which artifacts appeared, so you’ll know later on what orb combination will redeem them all.Tip: There are some rooms which can only be accessed by teleporter pyramid. The lust room on level one is one of them. Figuring out which pyramid takes you there, and keeping track of it, is the key to completing that level.Tip: Don’t forget that you can flash an apparition with white light to make it go away. If a soul has beat you to the A.D. and finds its totem before you, a white flash is the only way to clear the machine–you’ll lose both the apparition and the artifact that way, but you’ll get a second chance at the artifact.


Of Light and Darkness is a unique adventure game. It does not really
contain “traditional” puzzles as other adventure-type games do. The
main thrust, or goal of the game is to Redeem the Apparitions. And
the game is not linear; you don’t have to redeem the Apparitions in
any particular order. Reading the manual that comes with the game –
Book of the Damned – should give you some insight as to what is
expected. At the end of this walkthrough, you will find a list of all
the Apparitions, their Artifacts, and their Sin. But basically, to
redeem an Apparition, here is what you must do : You must know which
Artifact goes with which Apparition; which Color Orb goes along with
the Apparition; and you must know what Sin the Apparition is guilty
of so that you may go to the appropiate room to redeem them. Thus:

Color Orb
Sin (Sin Room)

For the most part, it’s fairly easy to find out who an Apparition
is, and what color Orb goes along with them. This can be done by
first reading the manual, and then by also going to the Mask Room
– which is Underground. The Mask Room is very helpful, especially
in determining which Color goes with an Apparition. Going to the
Mask Room should be your first order of business upon entering any
Level. There is a Map that comes with the game; familiarize yourself
with this so you know where various places are.

In regards to the Mask Room, this is how you get to there: upon
starting the game, click forward till you reach the Clock; then
turn slightly to your right, and click forward down that “street”.
You will now be facing the Hall of Pride. But, just to the left
of the Pride, you will see revolving doors; click towards these.
Once inside the tunnel, turn to your right and click forward;
when you’re facing the giant Mask, your cursor should become the
“grasping hand”. Click on the giant Mask and then you will be
transported to the Mask Room.The thing to do in here is to click
on the colored stars that you see around the room. Upon clicking
a colored star, you will see three Apparitions appear. The “Color”
star that you clicked corresponds to those three Apparitions. (Now
upon going on to Levels 2 & 3, some of the Apparitions “colors”
stay the same, but, sometimes they do not, so pay careful
attention). You may then click upon each of the Apparitions faces
when your cursor turns into the Victrolla/Phonograph icon. You
may in this way learn more about each Apparition ( Note: there is
also a “Black” star in this room which is a little difficult to
see above a doorway; but this particular star does not come into
play until the second and third levels ).

Now, when travelling through the village itself, pick up all the
Orbs and Trans-Portals that you come across. Throughout the game,
whenever you have to use the Orbs to blast an Apparition, the Orbs
themselves will constantly re-appear in more or less the same
places where you originally found them; though there is some
variation among the three Levels ( There are also “Black” Orbs,
but these also do not come into play until the second and third
Levels ).

Mastering the Trans-Portals is very helpful; using these will
transport you instantaneously to a given spot. This is very
advantageous when you are “pressed for time” with the impending
Apocalypse. With the Trans- Portals, just remember where you
were when you used it; it will be in that same exact spot when
you come back to retrieve it.

So keep your inventory stocked with Orbs and Trans-Portals;
you’re going to need them frequently. With the Trans-Portals,
examine their “appearence” in your inventory; highlighting them
will help to view them better. Then, use the Map supplied with
your game to match them up; this way you can see which Portal
will take you where.

Another feature in this game that is useful is using the “Pause”
button that is located on your keyboard. This will “freeze” the
game and stop the clock. Remember, you are racing against time
and the impending Apocalypse. Pausing is handy for when you want
to stop and think something through,or maybe to jot down some
notes from something you just learned in the game. This way,
the clock isn’t running.

Besides the Black, there are three “colored” Orbs : Red, Green,
and Blue. You will need to combine these three in different ways
for the various Apparitions. Some just require a single Orb, a
Red, a Green, or a Blue. But for the other colors, here is the
combination of Orbs you must use :

Yellow = Red & Green
Magenta = Red & Blue
Cyan (Light Blue) = Blue & Green

During gameplay, if you hear the voice-over say, “Attention!
You have one minute to send an Apparition back to the Dark Isle
using White Light. If you do not, the Apocalypse will soon be
upon you”; In order to create White Light, you must combine Red,
Blue, and Green Orbs in your inventory and then use them. But to
do this when you hear the announcement, an Apparition must be
within your sight. Sometimes they are actually present in the
Village; but if they are not, you must then go to a “Device”
room and find them. You may then blast them with White light.
You cannot just blast the White light without having an
Apparition present; it will just be a waste of your Orbs.

As for the inventory itself, this is how you access it : click
on the right mouse button; this brings up the inventory. While
still holding down on the right mouse button, slide the mouse
cursor over the desired item you want in your inventory, and
then click the left mouse button; this will highlight that item
(remember all the while to still be holding down on the right
mouse button). Remember with the Orbs, while holding down with
the right mouse button, you can left click on morethan one orb
for certain combinations, e.g. Red & Green = Yellow. This also
applies when redeeming an Apparition : besides clicking on the
appropiate Orb(s), you must also click on the Artifact that
belongs to the Apparition. So, after selecting what you want
from your inventory by highlighting it/them, exit inventory by
letting go of the right mouse button. Then, hit the Space Bar
on your keyboard; this will cause the items to be used that you
had selected in your inventory. This will be, for instance, if
you made some “White Light” to blast an Apparition back to the
Dark Isle, if you selected a Trans-Portal, or if you’re
redeeming an Apparition.

When you first start the game (or another Level), you’ll
notice that most of the Device Rooms are empty; there will
not be Apparitions or their Artifacts in the rooms. When
they do appear, you can click on the Apparition’s faces and
they will speak, or you can put your cursor over the
Artifacts themselves until the cursor turns into the Victrolla
/Phonograph icon, click, and then you will hear more
information. But remember, you CANNOT take an Artifact while
the Apparition is still in the room with it !

During gameplay, you may notice periodically “flashes” of
different colors; this means that Apparitions that correspond
to that color have entered the village. This also means that
their Artifacts are now available – unguarded – in their
Device Room. You can also do this yourself if you desire a
certain Artifact; you can “force” an Apparition. Here’s how :
if you are in a Device Room, and the Apparitions are there
with their Artifacts, make some “White Light” from your
inventory and blast them. But, you will notice that this
banishes them as well as their Artifacts. Then quickly, go
back out to the village and go to the Clock; but, make sure
that your back is towards the Famine Room when you are facing
the Clock. Now, tilt your view upwards so you can see the
stars on the Clock. Move your cursor over to the now darkened
star that corresponds to the color of the Apparitions that you
just blasted with White Light; your cursor should now turn into
the “grasping hand”. Click now on this star and you will see
the appropiate color “flash”. Those Apparitions have now been
forced out. You can now go quickly back to that Device Room and
the Apparition’s Artifacts will be there but the Apparitions
themselves won’t be. You can now take the Artifacts. Also, you
can take an Artifact out to the Clock, and, highlighting that
Artifact in your inventory, left click when your cursor turns
into the Victrolla/Phonograph icon underneath of the Clock; this
way you can learn more about the Artifact, it’s owner, it’s Sin,
etc. And try to make efficient use of taking Artifacts. Say, for
instance, you notice that two Artifacts are both redeemed in the
same Sin Room; then take both and act accordingly.

Now, there are Rooms and there are hidden Rooms. By this it
means that certain Rooms are accessed by clicking on a certain
something. This certain something turns out to be a star, but
not a “colored” star like on the Clock, for instance. Here are
the Rooms that have these stars : In the Radiation Room, turn
to your left and you will see a star; click on it and you will
be taken to the Hall of Lust. After you’ve entered The Office,
click on the star on the desk and you’ll be taken to the Hall
of Anger. When in the War Room, turn to your left and look for
the star on the wall; click on it and you’ll be taken to the
Hall of Accidie (Sloth). When you first enter the Earth Shifts
area, click forward one more time, and then look very carefully
over at the wall on your left; there’s another star which will
take you to the Hall of Avarice (Greed). When you are in the
“street” and facing the Hall of Pride, turn to your right and
you will see another star; this will take you to the El Dorado.

You will notice while in the first Level, that certain areas
are not accessable to you yet. You’ll notice that when you
move your cursor over these areas, the cursor becomes the
“walking feet” icon, but, with a red slash mark going through
them. If you were to click on it anyway, the voice-over would
say, “Not this Level”.

Then, in Levels 2 & 3, you’ll notice that areas that were
previously accessable to you in Level 1, are now not available,
they are now “Locked”. By this, it means that when you move
your cursor over that Doorway, your cursor now becomes a
little black Padlock. If you click on this, the voice-over
will say something like, “The Mirror”, “The Guitar”, or “The
Cigar”. This means that you must search for that item, that
Artifact, which is now also the “Key” that you need to unlock
that little black Padlock. Once you have found the requested
“Key”, stand in front of that Doorway, highlight the Key/
Artifact in your inventory, exit inventory, and then left-
click your mouse button (in this instance, DO NOT hit the
Space Bar). This will open the “locked” door. It would now
be a good idea to get rid of that Artifact/Key in your
inventory, lest the Apparition that owns it comes after you.
Once you’ve opened a locked door, you don’t need that Artifact
for now, that is until later when you want to redeem that
particular Apparition. So, after you’ve opened a locked door,
make sure that item is still highlighted in your inventory,
then hit the Space Bar on your keyboard. This will get rid
of the item in your inventory and send it back to the Device
Room where you got it. Once a locked door has been un-locked,
you can come and go back through it as you please; you only
need the Artifact/Key that one time to open it.

At the end of Level 2, after you’ve redeemed the 21 Apparitions,
you have to go down to the Hall of Mirrors and attempt to solve
the Orb puzzle; you will see a pyramid rise out of the ground
with receptacles around it to place the Orbs in. But don’t
worry, it’s not meant or supposed to be solved now. No matter
what you try, it will not work; Gar Hob supposedly does
something to switch them around just to thwart you. You will
just go on to Level 3.

Now, in Level 3, you are going to notice some Artifacts in
particular. These will be Skulls with colored eyes. These are
Artifacts that you do not – I repeat, DO NOT – want to hold
onto for too long. These Artifacts belong to Dark Lords, and
if they catch you with them, you will be punished severely.
Some of the things they will do to you are depleting your
inventory, or (God forbid), put a CURSE on you ! So, to avoid
any and all such things, just don’t keep these items in your
inventory until absolutely necessary. For instance, you need
a Skull to open one of the locked doors; get the Skull, use
it to open the locked door, then immediately get rid of it
from your inventory ! Other than that, save all three Skulls
till the end, till the last (Note: if you do happen to get
caught by one of the Dark Lords with their Artifact, and they
punish you in some evil way of theirs, it’s best to just go
back to a previous Saved Game. But, if you don’t want to do
this, refer to the Quick Reference Card which came with the
game; this will tell you what you must do, for instance, to
“purify” yourself).

Also, other areas in Level 3 which will become available to you
are The Abyss, which is to the left in the tunnel when you first
enter the Underground from the revolving door; also The Nightly
News, which is to your left when you are in the Plague Room.

So, in Level 3, after you’ve redeemed all of the Apparitions except
for the ones with the Skulls, you need now to go down to the Hall
of Mirrors again and solve the Orb puzzle. But this time, you will
have clues as to how to solve it. When you click on those Skull
Artifacts when your cursor turns into the Victrolla/Phonograph icon,
they will say things like, “Blue is before red….”, or something
akin to that. Clicking on each of the three Skulls is giving you clues
as to the order in which to place the orbs. It will be different
each time you play the game. Listen carefully to these clues, and Save
Game before attempting to solve the Orb Puzzle (Note: the word
“Before” means “to the Left of”).

After you’ve solved the Orb Puzzle, click towards the pyramid; you
will now be taken to the Dark Isle. Then, enter the main doorway of
the Dark Isle; once inside, click up the spiral staircase. At the
top, turn slightly to your left, and notice the oval mirror. When you
place your cursor over it, you will see the little black Padlock.
Click on it, and it will tell you what Artifact/Key that you need to
open it. Actually, that item should still be in your inventory, just
in case you haven’t noticed it already. This is regardless of the fact
that you may have already redeemed that particular Apparition which
owned that Artifact. So, in your inventory, highlight the Artifact/Key
that the oval mirror with the Padlock asks for, then left click on it;
this will open up this new Mirror Room. This will be the room in which
you will redeem the three dark Lords that are left. This will be the
tricky part; you must be “sly”, and quick. This is going to be a very
opportune time to use one of the Trans-Portals; namely, the Hall of
Mirrors Trans-Portal.

(Note: make sure you have plenty of Orbs in your inventory; you are
going to need one of each – Red, Green, Blue, & Black – for the last
Orb Puzzle in order to defeat Gar Hob. Because if you reach the part
of the game where you are going to face the last Orb Puzzle, and you
don’t have the proper Orbs in your inventory, there is no “going back”
to the Village; so stock up NOW).

Now, make your way back to the Village, and go to one of the Device
Rooms where you know one of the Dark Lords is with his Skull Artifact;
it would be best to Save Game before attempting this. If the Dark Lord
is not there and his Artifact is, then good, just take the Artifact.
But if not, use the White Light trick to banish him, go to the Clock,
click on the appropiate star to “force” him, then go back to the Device
Room and get the Skull.

O.K., don’t panic ! You need to waste some time here on purpose,
believe it or not. If you want, you can go to the area just in front
of the Hall of Mirrors; wait there. BUT, here’s what you must do:
access your inventory, and highlight just the Hall of Mirrors Trans-
Portal. Now you will have to “listen” for something. The Dark Lords
announce themselves when they are getting near you; this may be
something such as an evil laugh, heavy breathing, what-have-you. So
as you are standing there, when you “hear” the Dark Lord, immediately
hit your Space Bar on your keyboard, and the Trans-Portal that you
had highlighted will take you directly to the Hall of Mirrors. Now
also very quickly, keep clicking forward to the pyramid, Dark Isle,
up spiral stairs, through oval Mirror, and then when you are inside
of here, access your inventory, highlight the Skull and the appropiate
colored Orb, exit inventory, then hit the Space Bar on your keyboard.
This will redeem the Dark Lord. You must now do this again for the two
remaining Dark Lords. And as I mentioned before, it’s a good idea to
Save Game before attempting to redeem any of the Dark Lords. Also
remember to go back and get your Hall of Mirror Trans-Portal; it will
be right where you left it when you just last used it.

After you’ve redeemed the three Dark Lords, the Throne Room will now
be accessible to you. The Throne Room is located just to the right
of the oval Mirror where you just redeemed the three Dark Lords. In
the Throne Room, you will have one more Orb Puzzle to solve (As
mentioned earlier, you should have stocked up on Orbs, so now you
have at least one Red, one Green, one Blue, and one Black). Before
you enter the Throne Room, go back into the oval Mirror room where
the three redeemed Dark Lords are; you will be able to get clues
from them on how to solve the last Orb Puzzle to defeat Gar Hob.
Click on the faces of each of the Dark Lords. Sometimes you’ll get
lucky and each of them will give you a different clue; other times,
each of the Dark Lords will give you the same clue. It’s basically
the same as earlier with the pyramid Orb Puzzle; e.g., “Red is
before Blue, but not next to Black”. And again, it will be different
each time you play the game, even if you go back to the same Saved
Game just before this puzzle. So when you’ve gotten your clues from
the Dark Lords, enter the Throne Room. Inside, turn around and face
Angel. She will give you one final clue on how to solve the final
Orb Puzzle. The clues that you have received may seem contradictory,
or cryptic, but carefully think about them, and they will make a
certain sense. When you think you’ve got it figured out, place the
Orbs in their respective receptacles. If you’ve figured it correctly,
Gar Hob will leave Angels body; but, if you’ve figured incorrectly,
Gar Hob will have some bad news for you.

So, if you want to figure out the Apparition’s Sin and Artifacts
yourself, read the Book of the Damned manual on each Apparition;
when in the Mask Room, click on each of the faces; when in a Device
Room, click on the Apparition’s face; when in a Device Room, click
on an Artifact; when you have an Artifact in your possession, take
it out to the Clock and click it underneath of it (doing this under
the Clock has the Apparition’s victim tell you something). Doing all
of these things will give information on who a given Artifact belongs
to, and information on what Sin a given Apparition is guilty of (so
you know what Sin Room to go to). But if you still can’t figure it out
after all of this, look below and you will find a list of what you
need; it will be listed in the order of Apparition, Artifact, & Sin :


Ivan the Terrible

Aleister Crowley

Dagmar Hirt



John Wayne Gacy

Rope Noose

Jolly Roger (Cross Bones)


Serguis Orata


Man of No Name

Necklace (Wreath)

Alfred Krupp von Bohlen

Branding Iron

Chisel & Stone


Jimmy Ray Christian

Round Stone

Square Stone (Plans)

Heung Po-Chi
Silk Square

Nightly News/Plague Room (Level 3 Only)

Carlos Marcello
Nightly News/Plague Room (Level 3 Only)

Marie Antoinette
Money Purse
El Dorado Room (Level 3 Only)

Shakem Ben-Jamin
Sheep Hide
El Dorado room (Level 3 Only)

Cain/Dark Lord
Abyss/Mirror Room Dark Isle

Quechua/Dark Lord
Abyss/Mirror Room Dark Isle

Alexander the Great/Dark Lord
Abyss/Mirror Room Dark Isle

Amratus I/Dark Lord
Abyss/Mirror Room Dark Isle

Admah-Najeh/Dark Lord
Abyss/Mirror Room Dark Isle

Saman, Druid Priest/Dark Lord
Abyss/Mirror Room Dark Isle

(Extra Tip : Whenever you go to Save Game or Load Game, that
Robot will appear. If you don’t feel like listening to him
go through his whole routine everytime, then just as he is
about to turn around to face you, Left-click on your mouse
button and it will skip his repetitive sequence; because
after a while, this gets tedious ! )